Obsession - Thirdway Industries [KS March 11, 2025]

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Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by JacksandJokers »



Just spotted this on KS - Coming Soon

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Re: Obsession - Thirdway Industries

Unread post by JazzBaloo »

Not very interesting for me. I would once get his decks no matter what but these tucks look bland and the court images are far too familiar. I imagine the actual tucks to look much better with foiling and embossing that these renders don't depict.
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Re: Obsession - Thirdway Industries

Unread post by Evilgamer »

those pictures certainly aren't great, I looked at the patreon to see if he had said much, he did mention it briefly but as of two weeks ago wasnt sure if it was patron, KS or both.

Mostly that he intended to use kingstar and hotfoil on the decks.
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Re: Obsession - Thirdway Industries

Unread post by kevork »

I can't really differentiate this one from Gio's other decks. I'll keep an open mind.
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Re: Obsession - Thirdway Industries

Unread post by Dplay »

Yeah the pictures aren't that great. Hopefully the actual decks (and prototypes if there will be any) will be better.
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Re: Obsession - Thirdway Industries

Unread post by Thirdway Industries »

Ouch, this was supposed to be a secret for now - well I guess I have to hid my projects a little more :-)
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Re: Obsession - Thirdway Industries

Unread post by whatwillitbenow »

Thirdway Industries wrote: Wed Feb 19, 2025 4:31 am Ouch, this was supposed to be a secret for now - well I guess I have to hid my projects a little more :-)
Haha I think it’s safe to say that if you put it on kickstarter with a pre-launch one of us will find it.
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Re: Obsession - Thirdway Industries

Unread post by Thirdway Industries »


Haha I think it’s safe to say that if you put it on kickstarter with a pre-launch one of us will find it.
When I saw the "Obsession" post here I said "WTF" and panicked a little haha.
All is good, I just had to share Obsession to Patrons since I want they informed before anyone else.

As silly as it may sound, I was not aware that Kickstarter would promote the prelaunch pages. I did this in the past and it never happened - maybe they changed something recently.

I'm aware that renders are not great, I think/hope the final result will be (way) better. In general I prefer don't "promise" too much with renders and use real photos when possible.

Well, since I'm here, I'll also share the microsite > https://www.thirdway.it/obsession/
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Re: Obsession - Thirdway Industries

Unread post by laitostarr777 »

In our defense, I think you already mentioned "Obsession" somewhere within your Patreon posts XD but just name only, no images.

Now, the cat's out of the bag when one of us find it while browsing Kickstarter.
We are "obsessed" to get anything foiled, get anything new XD - no pun intended
Thirdway Industries wrote: Wed Feb 19, 2025 4:31 am Ouch, this was supposed to be a secret for now - well I guess I have to hid my projects a little more :-)
If you want to keep it secret - easy. Simply design something but NEVER show them (even in Patreon) until.... *start the KS campaign suddenly* TADAAAAAA
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Re: Obsession - Thirdway Industries

Unread post by JazzBaloo »

It is not visible from browsing "upcoming projects". Have to type in search bar or look in the twi "created" list to find it.
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Re: Obsession - Thirdway Industries

Unread post by hsbc »

Thirdway Industries wrote: Wed Feb 19, 2025 5:31 amAs silly as it may sound, I was not aware that Kickstarter would promote the prelaunch pages. I did this in the past and it never happened - maybe they changed something recently.
They don't "promote" it, I found it last night by browsing the "Playing Cards" category on KS -- once you scroll past all the active campaigns, it shows upcoming ones (you have to scroll down and load more projects around 10 times). This is right now:
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P52DCIGUCr/m/52+J
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by hsbc »

Launching March 11, 2025
P52DCIGUCr/m/52+J
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by JazzBaloo »

An interesting experiment could be a campaign that runs longer than 7 days.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by kevork »

JazzBaloo wrote: Wed Mar 05, 2025 8:49 pm An interesting experiment could be a campaign that runs longer than 7 days.
Most of a campaign's activity is in the beginning with a very slight bump towards the end, so no need to drag it on. You give people enough time to jump in without enough time to jump right back out. It's efficient and clever.

There's a reason Chris is releasing stretch goals for Pied Piper incrementally, to attempt to keep activity high throughout the duration of the project and help boost the project through their perceived algorithms. (At least that's the rationale I understood). Otherwise it would be activity in the beginning and simply fizzle out.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by Evilgamer »

JazzBaloo wrote: Wed Mar 05, 2025 8:49 pm An interesting experiment could be a campaign that runs longer than 7 days.
I still content that card projects dont really benefit from being longer than a few days, lets look at the KWP project that closed today

Image

$59k total, roughly 80% in the first week and about $9k total funding in the remaining 2 weeks.

Kevork brought up the pied piper campaign, even the stretch goals arent really producing much extra funding sofar ($55k total to date)

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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by JazzBaloo »

More is more even if only 1k but if they don't want the extra then that is the perogative of the KS creator. I believe a longer campaign also helps customers to plan appropriately, which in turn could boost late pledges. I think it also allows more time for marketing to bring awareness to potential customers. I like 30 day long campaigns but 14 days is around the minimum I'd like.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by JazzBaloo »

kevork wrote: Wed Mar 05, 2025 9:10 pm
JazzBaloo wrote: Wed Mar 05, 2025 8:49 pm An interesting experiment could be a campaign that runs longer than 7 days.
Most of a campaign's activity is in the beginning with a very slight bump towards the end, so no need to drag it on. You give people enough time to jump in without enough time to jump right back out. It's efficient and clever.

There's a reason Chris is releasing stretch goals for Pied Piper incrementally, to attempt to keep activity high throughout the duration of the project and help boost the project through their perceived algorithms. (At least that's the rationale I understood). Otherwise it would be activity in the beginning and simply fizzle out.
Why are you referring to a longer campaign as being dragged out? Is it a bunch of extra work for the creator or a problem for the backer? What final number of backers do you think the Charmie campaign will achieve? How did EOTOv2 do after the first week to the end? I have seen campaigns benefit from being longer than 1 week and I imagine that kwp is happy with 9k more funding.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by Disenchanted_11 »

Evilgamer wrote: Wed Mar 05, 2025 9:12 pm
I still content that card projects dont really benefit from being longer than a few days, lets look at the KWP project that closed today

$59k total, roughly 80% in the first week and about $9k total funding in the remaining 2 weeks.

Kevork brought up the pied piper campaign, even the stretch goals arent really producing much extra funding sofar ($55k total to date)
I think longer is okay, 1 month is standard. I certainly don't want to miss out on a campaign because it was too short.
As long as the product speaks for itself backers are not cancelling, it's fine.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by Honeybee »

Many KS benefit from being longer than a few days.
Here are the last two I have backed.
They both took 3 weeks to fund
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by kevork »

I stand corrected! Now I sit back down.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by laitostarr777 »

All my concern is that when so many creators decided to launch campaigns, so many that you can count them with fingers, in a month. Worse, if one or two of those campaigns ended at the same time.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by JazzBaloo »

I think it should be a minimum of 2 weeks but ideally 3 or 4.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by Evilgamer »

JazzBaloo wrote: Wed Mar 05, 2025 10:47 pm
Why are you referring to a longer campaign as being dragged out? Is it a bunch of extra work for the creator or a problem for the backer? What final number of backers do you think the Charmie campaign will achieve? How did EOTOv2 do after the first week to the end? I have seen campaigns benefit from being longer than 1 week and I imagine that kwp is happy with 9k more funding.
after day 8 it flatlined and I suspect day 7-8 is when the claw (oooooh) went up for pledges.

Image

more money is good and if you look at that graph those days are still a nice number added , I will never dispute that but once people are aware of it, they are either going to back it or they aren't, you dont see the normal KS U shape funding as people get knocked off the fence at the end in large numbers (or when the project funds and people bandwagon), they are almost always front loaded and then thats it.
Giving them longer sometimes gives them time to remember that they really don't need these cards and back out.

Doesnt matter how long the campaign is if there are 10, at the end of 45 days its still going to cost me the same when they all close.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by KingfisherZero »

I think more established creators like TWI or KWP are really never going to benefit from the longer campaigns. So much comes in early, and the last days honestly are going to create more "second guessing" opportunities than it will opportunities for more people to "find" the campaign.

Opposite will hold true for newer creators, though. Longer (within reason) will give more time for the campaign to catch on, so you'll see those little pops later in the campaign way moreso.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by JazzBaloo »

Somewhat disagree. People on the fence will figure it out in last couple days whether campaign is 7 days or 30 days. I also don't agree with the pressure tactics of "less time to think". I don't consider that a clever or ethical strategy.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by Disenchanted_11 »

Evilgamer wrote: Thu Mar 06, 2025 8:35 am
Giving them longer sometimes gives them time to remember that they really don't need these cards and back out.
That's been the ugly part of this business, when creators started relying on impulsive buying and hope that backers won't bump their heads and back out of a $300 pledge, or scale it down to a $20 deck because why buy a whole brick or something??

I say give backers enough time to think, because I do that a lot in these campaigns. I've done last day pledges, and last day backouts. Would my decisions change if it's a 15 day vs. a 30 day campaign? I would've probably think faster on a 15 day campaign, but that may not be enough for everyone.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by Evilgamer »

Disenchanted_11 wrote: Thu Mar 06, 2025 3:37 pm
That's been the ugly part of this business, when creators started relying on impulsive buying and hope that backers won't bump their heads and back out of a $300 pledge, or scale it down to a $20 deck because why buy a whole brick or something??

I say give backers enough time to think, because I do that a lot in these campaigns. I've done last day pledges, and last day backouts. Would my decisions change if it's a 15 day vs. a 30 day campaign? I would've probably think faster on a 15 day campaign, but that may not be enough for everyone.
The way I work it is to back as soon as I learn about a campaign, usually because it was linked here or was posted in 50 foot neon by someone Ive bought decks from in the past. If Im undecided I will back anyway with the plan to come back and reduce or drop it.

Then I will look at my kickstarter list every once in awhile at the ones that have an imminent closing date and make a decision as to which Im going to drop or scale back. It's very rare for me to ever increase a pledge at the deadline it's always the reverse.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by Disenchanted_11 »

Would also like to add that while it's the backer's discretion to decide when to backout regardless of how long the campaign is, the external and personal factors don't necessarily consider that. If say, an unexpected expense came along on the 20th, but you already paid for a campaign on the 15th, then it's a headache.

You can't make everyone happy, but a 1 month campaign should be the standard. No reason to do 7-15 day campaign when the delivery date is months away.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by Evilgamer »

Disenchanted_11 wrote: Thu Mar 06, 2025 4:29 pm
You can't make everyone happy, but a 1 month campaign should be the standard. No reason to do 7-15 day campaign when the delivery date is months away.
You don’t get the money to order the cards from the printer until the campaign closes. The sooner the campaign closes the sooner they get printed and shipped out to us. At least most time. TWI has had a few where the cards were already printed and I think at least once already on their way to gw before the campaign closed.
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Re: Obsession - Thirdway Industries [KS March 11, 2025]

Unread post by Evilgamer »

now active
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